Links, addresses, personnel, email addresses, and other items or information in this issue may not be current. This is an archived issue and is to be used for that purpose ONLY.
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GAMES IN THE ESL CLASSROOM? YES!Games provide a unique teaching and learning tool in the Adult ESL classroom. Throughout history they have provided a universal way for people to socialize and interact. As learners engage in the fun of playing, they process skills and strategies necessary for everyday life. In the adult classroom, games create an environment for learning where learners can take risks and experiment with language content, function, and structure in a meaningful, authentic, and non-threatening way. Using
games in the adult classroom, especially board and card games, has often
been called into question. Two of the problems frequently expressed by
teachers in regard to using games in the classroom are: (1) taking away
from instruction time and (2) accessing, as well as constructing, instructional
games that are appropriate for and meet the needs of adult learners.
Once teachers see that an engaging, fun board game can be loaded with real-life and classroom skills, and that it can be designed relatively easily by themselves and their students, they are more at ease with the concept of using games more often in their own classrooms.
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